Video games have rapidly become embedded in pop culture. Across the internet, creators amass millions of views with varying strategies to “gamify your life.”
The casting of a live-action The Legend of Zelda movie made national headlines, and internet memes recount the significant world events that have occurred before the release of Rockstar Games’s highly anticipated Grand Theft Auto VI.
Recent years have shown that games offer more than just entertainment. Gaming is used in education, in health care, in physical rehabilitation and in more and more areas of our lives. The video game industry generated an estimated $187 billion in revenue just last year, according to a report by the data platform Newzoo.
And game enthusiasts have long felt at home at the Herberger Institute for Design and the Arts.
In 2024, the Institute launched the Endless Games and Learning Lab. The initiative aims to advance “Realm 5 learning” experiences, meaning game-based learning that is massively distributed, universally accessible, high-intensity and personalized. This work continues to accelerate, with one recent partnership advancing educational innovation through games, research and microcredentials.





































































