Research at the intersections - text - with illustration of Mars

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Space exploration. Health solutions. Climate change. Scientists and engineers tackle these topics every day – and so do designers and artists. 

“Artists and designers have a way of asking questions, expanding our imagination and exploring opportunities,” Herberger Institute Dean Steven J. Tepper has said. “Their ideas and methods provide a powerful lens to address critical issues facing our communities.”

From teaming with other ASU researchers to creating art, Herberger Institute faculty are working at the intersections of design, arts, science, health and more.

Space exploration

 

Lance Gharavi, associate professor of theatre in the School of Film, Dance and Theatre and affiliated faculty with the School of Earth and Space Exploration, is leading a project as part of ASU’s Interplanetary Initiative

Port of Mars” is a card game that explores living in space and was created to see how cooperation might shake out in an off-world colony. Gharavi calls it “a social science experiment cosplaying as a game.”

Players are members of an early Martian settlement charged with working together to sustain the welfare of the community. Player actions are tracked and behavior analyzed. Researchers examine that data, looking for what behaviors, structures and systems worked, and what failed. Each instance of gameplay is a simulation, a modeling exercise for future space missions.

“The level of cooperation and coordination needed to succeed are much higher than we have observed in large-scale societies on planet Earth,” said Marco Janssen, lead social scientist on the project. “Although there might be a planet B, we need to be able to address problems like climate change and infectious diseases effectively on planet Earth before a society on Mars is a viable option. This demonstrates that space research also provides venues for social science to explore cooperation in extreme conditions which can help to solve existing problems at planet Earth.”

Musicians are dependent on their hearing. Yet, they often produce loud music or perform in environments filled with high-decibel sounds – so hearing loss is an issue for them, according to Sabine Feisst, the Evelyn Smith Professor of musicology in the School of Music and senior sustainability scholar at the Julie Ann Wrigley Global Institute of Sustainability. Feisst has spent years exploring sound, and is now leading hearing loss rehabilitation and awareness and prevention through acoustic ecology and virtual reality.

photo of Sabine Feisst“Hearing loss is a very serious issue – it is a widespread and growing problem around the globe and affects people of all ages,” she said. “When we pay attention to our sonic environments, we notice that many of them are loud: busy restaurants, streets, sport arenas, etc. Even parks are affected by the sound of ground and air traffic. These loud environments as well as listening to loud music via headphones or earbuds have contributed to the rise of hearing loss – music students are not immune to it.”

The project blends medical research, sound studies, creativity and technological innovation and will focus on the emotional and psychological impact of hearing loss in adult patients. Feisst will be working with audiology professor Aparna Rao, in the College of Health Solutions, and Garth Paine, associate professor in the School of Music and in the School of Arts, Media and Engineering. The researchers will use listening practices from the fields of music, sound studies and acoustic ecology such as multi-sensory environmental listening, creative exercises and virtual reality technology to rehabilitate individuals with hearing loss. 

“The VR simulations of hearing loss can teach us how hearing loss manifests itself on various levels – an insightful tool for people who have no idea what it means to navigate the world and who may have family members and friends struggling with this condition,” Feisst said.

Feisst said they hope people who suffer hearing loss will be able to develop listening techniques that lead to rehabilitation, but they also hope the project goes beyond that. 

“We are hoping that our students and on- and off-campus communities become astute listeners who connect with their sonic environments and pay attention to the rich sonic fabrics that surround them, so that they may become stewards of their environments and their sound quality and learn how to protect themselves from hearing loss.”

The hearing loss project is one of three research projects funded through a new grant program that brings health and design and the arts together to solve various health challenges. College of Health Solutions Dean Deborah Helitzer and Herberger Institute Dean Steven J. Tepper each pledged $10,000 to establish this competitive research grant program and announced the three innovative projects through this new collaboration in May 2019.

Dean Bacalzo - photo by Sam ShugertDean Bacalzo, assistant professor of industrial design in The Design School, joins principal investigator Floris Wardenaar, associate professor of nutrition in Health Solutions, for another project, which will look at the development of a hydration self-assessment system for student athletes. They aim to create a reliable, cost-effective urine color system for athletes to self-assess their hydration levels. Current methods for assessing hydration are cumbersome, inconvenient and non-standardized. Combining user-friendly design principles with field research will advance the use of this method to assess factors that affect athletic performance.

photo of Dosun ShinThe third project to receive funding explores how to enhance health and well-being on the job. The team is led by Dosun Shin, associate professor of industrial design, and includes Arts, Media and Engineering faculty Assegid Kidane, Pavan Turaga and Todd Ingalls and Health Solutions’ Matthew Buman. Research studies associating sedentary behavior with numerous chronic physical ailments inspired a collaboration to create a new type of desk for employees whose work requires them to sit for prolonged periods. Embedded sensors will assess posture and sit-to-stand efficiency and will issue prompts to increase standing behavior. Users will get feedback about their movements through unobtrusive displays as well as light and sound cues.

Climate change

 

Heidi Hogden, assistant professor in the School of Art, aims to create an accessible starting point for personal change and community action through her project “Desert Survival.”

When completed, “Desert Survival” will comprise graphite drawings, five cement sculptures and four mixed media paintings that offer an immersive experience depicting environmental events as foreseen by the artist.

In her work, Hogden expresses her personal narrative while investigating magical realism, landscape painting and contemporary art practice. She expresses a primary, realistic view of the world alongside inexplicable or “magical” elements and uses self-portraiture in highly-detailed desert settings, invaded by humorous narratives that seem almost too strange to believe.

“By providing the viewer this particular lens, I am able to create mysterious predictions of the future—one without water, without protection from the sun, and without the skills needed to survive in dry climate conditions—thereby stimulating the viewer to consider the fate of our environmental climate,” she said.

With this project, Hogden hopes to demonstrate the consequences of climate change through storytelling, using humor to express her personal perspective to diverse audiences without being overburdened with negative or fear-driven concepts. 

In spring 2019, Hogden received a $5,600 Herberger Research Investment grant to continue work on the project. She also received a $5,000 Research and Development grant from the Arizona Commission on the Arts for the work. 

Mars illustration by Titus Lunter
Photo of Dean Bacalzo by Sam Shugert
Desert graphite drawing by Heidi Hogden