Digital Culture (Type)

Watch projects from the last year in action

Scroll Down

Windowless

Windowless is a freely improvised piece that showcases the alto.glove and a multichannel signal processing system built around it. The performance, hardware and signal processing are by faculty associate Seth Thorn. The cinematography is by Megan Patzem, and the video editing and sound is by Thorn.

Mixed Reality Pong

Mixed Reality Pong (or Mr. Pong) is a mixed reality version of the classic game Pong. Each player’s body position is tracked by an overhead camera while the game is projected on the floor. This project was created by digital culture graduate students Andrew Robinson and Alexia Lopez Klein.

Serra 2018

Serra installation evokes an experience of birth and metamorphosis in a community of morning glories. The responsive environment intertwines plant and human movement via gestural media, drawing visitors into the multi-rhythms of day and night, organisms, seasons, plants and human gesture. The project draws on earlier work with choreographer Ginette Laurin, filmmaker/media artist Oana Suteu Khintirian, media artist Todd Ingalls and mathematician/philosopher/media artist Sha Xin Wei, director of the school and of Synthesis at ASU.

Hyperinstruments

Hyperinstruments are expanded musical instruments that give additional expressive and performative power to their players. Students learned all facets of hyperinstrument design and production, including 3D printing, laser-cutting, sensors, circuit design, soldering, feedback paradigms and sound design. Students could augment instruments or they could design and build something new.

LLEAPP 2018

Founded in 2009 at University of Edinburgh, LLEAPP is a cross-disciplinary researcher-led project that provides a forum for exploring shared issues around sound, visuals, movement, performance and technology. LLEAPP 2018, hosted by Lauren Hayes/ PARIESA, fostered collaborative, practice-based exchange between faculty and doctoral students at ASU and invited researchers and artists from a network of national and international institutions.

MindEffect

Digital culture student Ryan Kemmer’s MindEffect uses a wireless EEG interface to monitor brain rhythms and map their fluctuations to different sonic parameters, creating an intricate feedback loop between performance and real-time computation. Rhythms of the brain and rhythms of performance go in and out, creating an oscillation between tension and relaxation.