Turaga, who also is director of the Geometric Media Lab, answered some questions from ASU Now:
Q: What are the important areas the school is addressing?
A: I see three things the school works around. One is artificial intelligence. Everyone asks, “What is AI for and what is its effect?” We have people trained in AI and humanities and we bring both perspectives to the table in education and research.
Second, we are looking at games. If you want one prototypical example of where engineering and design and media comes together, it is in games. Games are big business. There is this whole business of esports. We want to be at the forefront of asking difficult questions about the how, why and what. Why do you want to play a game? What is it for?
The third area is the idea of wearable technology. We have interest in a lot of different angles, including wearables for health, for art and performance, for fashion. We already have people creating new kinds of performance where they wear sensors on their bodies and as they dance, it drives the sound you’re hearing. People are asking the same question in fashion. You might have clothing with circuits that light up as you move around in different ways.
I look at these three areas as contemporary topics of broad interest where AME is a strong force.
We also have a lot of other exciting work that exists at the intersections and supports a wide array of work including augmented reality, sound-based art and science, food studies, responsive bio art, responsive environments, camera technology, citizen science and more.
Q: Where does the art come in?
A: The art that comes out of AME always has some technology basis. It’s the medium with which the art is created. Traditional media for art might be painting and sculpture and architecture. The medium that our artists work with include sensors and software. That’s the modus operandi.
We have great artists who are always creating new kinds of performance pieces that challenge what you can do, and technology becomes a performer in their piece. It’s a medium for them and it can also be a performer.
Q: Why is it important to include the humanities?
A: We have engineering, arts, design and humanities faculty. In many ways what we have is a university within a university. We are very well balanced.
In our humanities faculty, we have a philosopher and an English professor. The humanities faculty are interested in what they would refer to as critical theory — taking a very critical approach to all the fun things we talk about. They ask those hard questions about why we do this. Who does it benefit and who does it leave out? Who does it enrich and who does it impoverish?
They ask the questions that artists and engineers also like to engage with, but it’s the nature of our profession to emphasize production more than critical reflection. It’s important to have humanists in the loop to bring us back to look at our projects critically, if we are to have well-informed societal impact.