Computers are no longer just computers. From smart clothing that can track your heart rate to Wii gaming systems that mirror your movements, computing is embedded into the everyday environment – changing the relationship between humans and computers. Tangible, embedded and embodied interaction explores the interaction between humans and these computational objects within the physical world, looking at the implications and future possibilities. Artists, engineers, designers, scientists and other researchers from around the world visited the Herberger Institute for Design and the Arts in March to share their cutting-edge research in the field at the 13th annual ACM International Conference on Tangible, Embedded and Embodied Interaction, or TEI, which was hosted by the ASU School of Arts, Media and Engineering.
This year’s theme was hybrid materials and technology, and the program covered topics in assistive technology, wearables, biometrics, on-body computing, artificial intelligence and interactive art, as well as critical and theoretical perspectives on these topics.
“TEI is a premier venue for exploring the future of tangible interaction and media art, and for critically reflecting on these trends,” said Stacey Kuznetsov, TEI general chair and assistant professor in the School of Arts, Media and Engineering. “I am excited to bring this conference to ASU with leading international thinkers from academia and industry, as well as talented early-career researchers working at the forefront of tangible interaction design.”