The GAME School

Highlights from 2024-25

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Faculty around the world 

Faculty from The GAME School demonstrate the school’s global impact through their research and collaborations around the world. 

In spring, Professor Garth Paine, also an affiliated faculty in the School of Music, Dance and Theatre, traveled to France to present at the IRCAM Forum on his innovative system that transforms audience smartphones into instruments, breaking down barriers between performer and listener. He was joined by ASU graduate students Celia Yang and Jolene Shao, who each showcased a 10-minute performance piece demonstrating this groundbreaking tool. At Prolight + Sound 2025 in Frankfurt, Germany,  Professor of Practice Sven Ortel served as the keynote speaker and spoke on innovation, sustainability and the future of immersive storytelling in the world of entertainment design. Associate Professor Lauren Sarah Hayes performed at the Tectonics Festival in Old Fruitmarket, Glasgow, Scotland. Her work explores instability and unpredictability through her hybrid analogue-digital live electronics instrument, featuring self-built software, voice processing, synths, drum machines, and repurposed controllers. 

In the fall,  Assistant Professor Jaime Kirtz led a workshop at the Association of Internet Researchers conference in Sheffield, U.K.,on “AI, Ethics, and the University.” The session examined the complex ethical questions that arise as researchers dive into generative AI—from safeguarding privacy and safety to addressing environmental and political-economic impacts. 

Above Media Arts and Sciences Showcase

Photos from spring 2025 student capstones projects presented at the showcase 

NSF research 

A group of ASU researchers, including from The GAME School, received a $2.8 million grant and are collaborating with the National Science Foundation on a project to expand AI in devices people use every day in the real world, such as phones, smartwatches and sensors for health benefits.  

“This grant leverages many interdisciplinary strengths at ASU, including media arts and sciences, computing sciences and health sciences,” said Pavan Turaga, founding director of The GAME School. “We are very excited at the possibilities from such a radical fusion and expansion of AI capacity at ASU.”

The grant is part of the NSF’s ExpandAI initiative, an effort to bring Hispanic-Serving Institutions (such as ASU), minority-serving institutions and historically Black colleges and universities more opportunities to do high-level research in the field.

Esports championship 

The GAME School’s Esports Lounge hosted and helped produce the 2025 AIA Esports State Championship in collaboration with the Arizona Interscholastic Association (AIA) and Playfly Sports. Read more and see highlights from the event

Simulated medical competition 

The GAME School’s Esports Lounge hosted pre-health students for ASU’s MedSim.AI Challenge, a simulated medical competition. Participants stepped into the world of diagnosis and decision-making for an opportunity to navigate real-world diagnostic scenarios using an innovative new tool. 

Faculty around the world image courtesy of Garth Paine (Screenshot of “Garth Paine »Future Perfect« | inSonic 2018: Algorithmic Spaces” video by ZKM | Karlsruhe).
Media Arts and Sciences Showcase photos by Laura Segall.
Esports championship photo courtesy of The GAME School.
Simulated medical competition photo by Quinton Kendall.

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